![]() ![]() After they hit level 50 they must rely exclusively on stim packs and by then encounters still do 2 dmg even when they succeed in killing it. They typically go for 48h without using their first stim pack by leveling up before they need one. I give them the best weapon I have which right now is a hardened missile launcher (20-23), the best high endurance armor, and typically my best sphynx or husky variant to get them back sooner. When they get back I have a dweller with the most HP I can give them, max SPECIAL stats, and at or around level 30. I need to test some at level 25 to see if that works any better. I often cut it short when they are near level 30 which so far seem the optimal level for a max run. This beta run will last much longer approaching 48h. I heal them and send them right back out. When they come back they are usually near level 12-15. It is important to give them a high endurance outfit to boost their HP when they level. Next I send them out into the wasteland for their alpha run which only lasts about 24h because they are so low level. The endurance is most important because it seem to influence how many HP they get when they level up. I leave them in training until they are 10 in all 7 SPECIAL attributes. I go through a rather extensive training regime starting with training at level 1. I currently have a dweller out for 105h 55min and she still has 5 stim packs. So in other words, 60 hours is the amount of time that has to pass for you to get the bust stuff from exploration. With the new limit of 10 explorers in the wasteland this is even more important. The sooner they're on their way back home, the sooner they can be sent back out for another chance at the depot. I always recall my explorers once they're past it. There doesn't appear any point of exploring beyond the National Guard Depot encounter. You should raise their other stats eventually, but once they've levelled up and you've equipped them with a good rare weapon (15+ damage) they should survive long enough to reach the National Guard Depot. Then make those dwellers your main explorers. Once you've unlocked endurance training rooms, fill them with level 1 dwellers and raise their endurance stats to 10. Just send out explorers to get whatever stuff they can. Recommended StrategyĪt the start of the game, don't worry about any of this. So you want to have your explorers out for a least 60 hours to have the best chance of getting the best items. I've never gotten anything better than a "rare" blue item from this encounter, but others have reported getting legendary (gold) items from it. The one possible exception is a specific encounter that explorers will find after about 60 hours (2 days 12 hours) of exploring, the National Guard Depot. However even after 200 hours my explorer was finding mostly junk. Length of time exploring does increase the quality of the items you'll find. I'm not sure what the most optimal level is, but you can only do this once per explorer so it doesn't matter too much.) Maximizing Item Quality This is because levelling up restores the explorer's HP without using a stimpack. (Actually, sending them out before they reach level 50 can increase the amount of they survive in the wasteland. Once they're level 50 and equipped with a good legendary weapon (20+ damage) they have a decent chance of surviving 100 hours in the wasteland without dying. You then need to equip them with the outfit that gives them highest endurance bonus (ideally +7, but +5 is probably the best you'll be able to manage), and then start levelling them in the wasteland. To get explorers with the most possible HP you need to raise their endurance to 10 while they're still level 1. High hit points (HP), a high damage weapon and 25 stimpacks. To maximize the time an explorer can survive in the wilderness without dying, you need three things. Since having higher stats means that the explorer will find more items, its actually the explorers with the lowest stats that can stay out the longest. Maximum Time ExploringĪn explorer will collect 100 items after 3 to 4 days of exploring, so the current maximum time is about 100 hours. With the latest patch explorers automatically stop exploring and start heading home once they reach 100 items, so it's no longer possible to have an explorer out this long. However explorers can only carry 100 items, and they'll reach this limit long before that. I had an explorer out over 200 hours (more than 8 days) this way. In theory you can just keep reviving any explorer that dies in the wasteland to keep them out exploring indefinitely. (Note that this post was written early in the life of the game is likely out of date.)
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